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Unique powerful spells like Bloodlust/Heroism to start with. Totems and weapon enchants are a unique but unparallel section of being a shaman class. Most of all, shield spells like Lightening Shield, Earth Shield, and Water Shield along with Shock spells and self-rez ability make the shaman a unique offensive hybrid class.
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The new totem bar in 3.2, one of the single biggest concerns in the Shaman community is totems.I believe with the insertion of the new Totem Bar, it will solve plenty of these concerns. As a restoration Shaman, while engaging a boss encounter, I run in and drop all four of my totems which can take up to six or seven seconds based on mods, quickness, and global cool downs and then throw a heal on the tank which can be from 1.35 seconds (Lesser Healing Wave + Current Spell Haste) to 2.26 seconds (Chain Heal + Current Spell Haste). This inordinate amount of time can often result a tank or careless DPS being two shotted. Having the reduction in time from a single GCD on totems could be the difference between life and death.
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